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Thursday, October 7, 2010

Loving the PlayStation Move

It's here and it's going to make a permanent mark in gaming history.

At long last, I finally got my PlayStation Move controller for the PlayStation 3 today and I am very impressed with the way that it is being implemented into EyePet, a virtual pet game that I picked up not too long ago. First, let's talk about the Move's design. The controller's cylindrical structure has a more natural grip to it than the sharp rectangular build of Nintendo's Wii-mote. The Move also has four input buttons right on the top portion of the controller versus the one "A" button on the Wii-mote. Though this controller is obviously not original in its conception, the Move surpasses what inspired it to begin with design-wise and we have not even discussed the controller's unbelievable performance.

It's the grown-up version of the Wii-mote, shying away from the television remote look.

Though it quite apparent that certain parts to EyePet can be played by using just your hand gestures as captured by the PlayStation Eye camera now that I have played the game, using the Move made the experience more playable and realistic. Also, the Move provides the game with deadly precision, especially when handling objects within the game screen where the controller magically changes shapes right in front of your eyes. The camera adds not only a different dimension to motion controls - not to mention its ability to detect the depth of 3D space - but it is also the main reason why the Move is amazingly accurate in its 1:1 movement replication. This is due to the fact that not only does the controller able to detect the movement of its own mass, but its location is constantly tracked in real time by the all seeing camera. There is no doubt now that the Move is the best motion controller there is in the gaming market to date and there is absolute no way that Microsoft's upcoming Kinect for the X-Box 360 could come even close to the complexity of motion expression that the Move can accomplish due to its thoughtful design (which includes - just like the Wii-mote - the rumble feedback) and its focus on giving gamers one thing that is most important in the gaming experience, both casual as well as hardcore: the power of being in total control.


I also enjoy using the Move to navigate through the Xross Media Bar. Movement is facilitated by holding the trigger button on the back of the controller and then tilting the controller in the direction of where you want to go. It feels responsive and though it may seem a bit awkward at first try, the whole thing becomes second nature rather quickly. At the end of the day however, I rather just use the DualShock controller for such functions. I am definitely looking forward to use the Move in other games and I surely hope to see the revival of light gun games from this - now Namco can abandon the complicated and expensive setup to play their light gun shooters. I loved the idea of the Move when it was first announced and I am certainly loving this awesome controller now that it is in my hand.

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