Wednesday, April 30, 2008
Monday, April 28, 2008
FIRST IMPRESSION: 4 out of 5
Friday, April 25, 2008
Developer: SCEE London Studio
Platform: PlayStation 2
Purchase Date: 04/24/2008
Thursday, April 24, 2008
Wednesday, April 23, 2008
Suffice to say that last night was a great night for me. It's always fun being a gamer.
Tuesday, April 22, 2008
Developer: Blitz Games
Platform: PlayStation 2
Purchase Date: 03/30/2008
Monday, April 21, 2008
À l'intérieur (2007)
Directors: Alexandre Bustillo & Julien Maury
I have been looking forward to watching À l'intérieur (Inside) ever since its announcement though the excitement level here is much less than the long delayed US release of Frontière(s) - several more weeks folks! I do have my share of doubts about the validity of this movie's praises, having seen another lavishly over-hyped yet ultimately disappointing French horror film by the name of Haute Tension. Thankfully, this stylish, dark, and moody bloodbath delivers - pun intended.
Friday, April 18, 2008
Thursday, April 17, 2008
I like exploring the open areas and not get stuck in one of those unrewarding, mercilessly long instance runs.
A snippet of lyrics from the newly announced WoW music video contest. It clearly shows you the kind of demographics this game is really tailored for.
Seeing how some of the WoW players act online, especially the popular egotistical ones, you may conclude that a lot of them are socially awkward in real life. WoW is the only place where they can pretend to be cool. Do the alternative games attract a lot of people to play them thus creating a large community of followers? Do they even have online functionality at all? For the last 3-4 months, the only reason why I still play WoW and eventually extended its subscription is because a good friend of mine is also online. Though I have heard tales of people actually finding love on WoW, finding like-minded people in the game is like finding a needle in a haystack. I guess I'm more into finding life-long friends and trustworthy people than just hanging out with your generic guildies.
WoW does a great job of making you think that you are a powerful being, until you get killed mercilessly in the middle of nowhere by a gang of grievers. Preying on players' subconsciously hidden god-complex, WoW lures new players in with its fast leveling up system and almost unreachable epic armor sets. How addicting is this process in other games? Do they make the players feel better about themselves as they level up?
I don't know... The only pain I have been suppressing is the endless grinding to get my gold to reach the 5,000+ mark.
Even with the unlimited number of drops you get from adventuring in WoW, you can always find your twin. This is true especially with the fact that the character creation options are so shallow. As a matter of fact, you get to feel less unique if you are a maxed out level 70 because you will be wearing the same gear set as everyone else in your particular class. You may think that you can actually experiment with the talent specialization options when only certain combinations are truly meaningful to effectively play the game. Still, that doesn't stop people from thinking that they are god's gifts to the WoW world. How will the other games fare in tricking people into thinking that their existence in the game is important and cannot be substituted? Do these other games allow the players to create unique looking characters?
Tuesday, April 15, 2008
Monday, April 14, 2008
Developer: SCEA Studios Santa Monica
Platform: PlayStation 2
Purchase Date: 2007
RATING: 4 out of 5
Thursday, April 10, 2008
Recently, Sega announced that our fallen hero will make a comeback later this year in the form of Sonic Unleashed for all the current consoles. When I read the title, I couldn't help but laughed it off. Yes, Sega have been putting Sonic on a leash for a long time and apparently they are aware of that stupidity themselves. Then came the trailer...
"Latest Installment to Extend Sonic's Signature Style... but with a Twist!" - And this is the header that they used for the statement. Okay, who else thinks that chasing after enemies to complete a stage in Nights: JoD was a complete joke? Sega, stick to the basic formula if you want us to love Sonic again.
"...as the sun sets, a new adventure awakens." Yes, notice their usage of the word "adventure". By now, we all should know what that means.
"By completing a wide variety of action-packed stages, spanning the seven broken continents of the world, gamers will need to unleash Sonic's amazing abilities to save the world, and himself!" I agree with Sonic needing to be saved bit, but this whole statement smells fishy. It is almost as if Sega is trying to secretly warn us that there is a separation between the action stages and a hub stage. Scary.
"Players will have the opportunity to engage in ways never before done with the Sonic franchise, so in addition to running at high speeds, which will be highlighted in four new speed mechanics, combat fighting now becomes possible." - Combat fighting? Are you kidding me? Sonic slams into his enemies to destroy them, now what, we are getting Sonic the Fighters 2? Engage in ways never before possible? Sounds like trouble to me. No mentions of real platforming elements? Sonic is about speed and platforming, period!
The mother of all doubts though comes from this statement: "Currently in development by Sonic Team..." 'Nuff said.
All I can say is this: Sega have a good track record of destroying their franchises, burying them deeper and deeper into the ground. The only exception to the rule is the Virtua Fighter series and if you look into that closely, VF follows the same formula from the original through number 5. Sonic Unleashed better be mind-shatteringly awesome, or Sonic will sink into an unfathomable new low. Oh wait, I think he's already there. Do it right, Sega.
Wednesday, April 9, 2008
Developer: Treasure Video Games
Platform: X-Box 360
Purchase Date: 04/09/2008
Tuesday, April 8, 2008
Developer: London Studio & Playlogic
Platform: PlayStation 3
Purchase Date: 11/14/2007
RATING: 3 out of 5