Sunday, May 13, 2012

April 2012 Gaming Analysis

The results shown below are of course based on the combined data from the Daily Game Log which should provide a clear indication of a game's usage frequency. Bear in mind that even if a game is played twice or more during a particular day, it would still register as 1 in the Day Count column below. In a sense, "merits" are given based on how often a particular game can make me play it again throughout the entire period of the month on a daily basis. A game that makes a gamer play it over and over again or at least spend a lot of time with it... Isn't that what we mostly want from a great game? I don't think it's really fair to count all the way down to the number of hours played since some games only require a short amount of time to properly serve their purposes.


Total Games Played: 67

It was another predictable month: League of Legends for the Personal Computer once again reigned supreme over all other games that I played. But what's this? The DOTA 2 Beta on the PC had slowly crept up the ladder and was the second played game of the month. I still haven't played with another live human being ever since I discovered that I could just team up with the game's bots and I will continue to do so until I am more comfortable with the game because I am still cautious about the game's community. There is a player report function in DOTA 2 and I like that you are able to also commend players for taking a positive role in the game in addition to reporting the abusive players. Of course, the system can easily be abused and there is also a limit to the amount that you can submit. Can't say much about the community however because I haven't participate fully in it just yet but the first impression was not so pleasant though when I did team-up with others against the bots.

Then we have Elf Defense for the iOS. It's a tower defense game and it's actually pretty good. I downloaded it when it was offered for free but then I removed it from my Game Library because of its broken gameplay. To play the game proper, one is forced to make in-app purchases because just having the towers are not enough. I tried repeating the completed maps over and over again and I still find myself handicapped when I try to to progress through the game. It's a real shame because without the dependence on the cash shop, this could have easily been one of the better games for the genre on the iOS because of its adorable graphics and cool looking character-towers.

This Month's Inductees:

Total Inductions: 35

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