Sunday, March 8, 2009

February 2009 Monthly Gaming Analysis

The results shown below are of course based on the combined data from the Daily Game Log which should provide a clear indication of a game's usage frequency. Bear in mind that even if a game is played twice or more during a particular day, it would still register as 1 in the Day Count column below. In a sense, "merits" are given based on how often a particular game can make me play it again throughout the entire period of the month on a daily basis. A game that makes a gamer play it over and over again or at least spend a lot of time with it... Isn't that what we mostly want from a great game? I don't think it's really fair to count all the way down to the number of hours played since some games only require a short amount of time to properly serve their purposes.


Total Games Played: 70

Culdcept Saga would not have been the most played game last month if not for the fact that my best friend finally got the game and we played it online together. I wished that it would have lasted longer: Even though he still wanted to complete the game and collect all the cards, he has mostly moved on to a couple of other games he just got. Since then, the playtime on the game became sporadic so expect the game to be less prominent in March unless my friend's focus switches back to it.

Castle Crashers had once again surprised me when I looked at the monthly data. I was playing the game's "Insane Mode" to get my character to level 99 but I was stuck fighting the troll boss in the forest. I attempted to beat it with my best friend but apparently we needed at least one more person to get through it. I played that stage so many times now that I discovered a couple of unique ways to avoid damage while fighting the faster-version of the enemy thieves.

I don't play Ikaruga that much anymore these days. I did experiment with "Easy" and "Hard" mode of the game and it was an interesting experience. They both feel like a couple of completely different games because of the change in gameplay mechanics: It's insufficient to chain using absorbed bullets on "Easy" and you almost always have to shoot enemies of the same color as you on "Hard". Both modes have gameplay balance issues and feel incomplete - I can see why I myself and a lot of other diehard fans stick with playing it on "Normal". Still, they are fun to tinker with.

Best New Game of the Month:
Street Fighter IV (PlayStation 3)

Unexpectedly Forgotten New Game of the Month:
None - Need to buy more games! x.x

I Missed You I Want You Game of the Month:
Sonic's Ultimate Genesis Collection (PlayStation 3)

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