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Tuesday, September 15, 2009

Random Game of the Day


Marvel Super Heroes (1997)
Developer: Capcom Co., Ltd.
Platform: SegaSaturn
Purchase Date: 09/29/1997


I love unleashing the power of the Infinity Gem close to an unsuspecting opponent.

After the huge success of X-Men: Children of the Atom, Capcom created Marvel Super Heroes and it is bigger and better than CotA. The cast of characters is small, just like in the previous game but the additions of off-the-wall villains like Shuma-Gorath and Blackheart are noteworthy. With Juggernaut and Magneto joining the cast of playable characters, Capcom up the ante by presenting Dr. Doom and Thanos as the two bosses you have to beat. The gameplay feels similar to CotA except for the addition of Infinity Gems that can be collected when fighting each of your opponents. You can then choose to use these gems while battling your opponents - or just hold on to them to gain bonus points. There are 6 different types of gem: Power, Time, Space, Reality, Soul, and Mind. Each character is specifically attuned to one type and using that gem will present greater ammunition to that character. Once again, Capcom provides us with beautiful backdrops to fight on and some of them changes dynamically from one moment to the next. Now for the sad news: The SegaSaturn port of this arcade masterpiece is sadly flawed. Even with the assistance of a 3MB RAM cartridge, it is plagued with both slowdown and long loading time that become even worse without the help of the said cartridge. Even the 2D attract sequence at the beginning of the game was butchered. Capcom should have released the 4MB RAM cartridge early with this game to ensure an arcade perfect conversion. It's a shame because the arcade version of this game is truly one of Capcom's best.

LIBRARY STATUS: 3 out of 5

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