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Thursday, April 24, 2014

Dark Souls II: The Intent is Darker

Remember when it was announced that the Personal Computer version of Dark Souls II was delayed by more than a month after the release of the console versions because the developer From Software claimed that they were working on optimizing the PC version? Well, we knew that they were lying then - if the PC version was out simultaneously, many would just get the superior PC version and they may potentially lose money from the more expensive to produce console versions - and now that the game is finally released on the PC, it's obvious that this game was ready for simultaneous release with the console versions last month. So yeah, the game does look significantly better than the console versions, it can run native 1080p at silky smooth 60 frames per second compared to the port of the first game without the need for mod installation, and the keyboard control options look robust, though why anyone would want to play this game with a keyboard is beyond me... But you know what? Those things would not have taken an extra month to implement. With plenty of ugly low resolution textures from what I have seen in the beginning area, I am sure that the only thing that the developer and publisher Namco Bandai Games were both doing was rolling in the dough, all naked and sweaty, from the sales of the console releases instead of doing any kind of extra finishing touch ups for this PC release. It's pretty darn disgusting. Bear in mind as you peruse the following screenshots that they were all taken with all the graphics settings maxed out:

Lovely low-res fur cape you are wearing there buddy!

Low-res texture + high resolution = an ugly mess.

You don't even have to go far when you start the game to see the laziness of this launch:

If you were really working on the game during the past month...

The game may be worthy of the hall of fame but these are the walls of shame.

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