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Sunday, September 7, 2014

Gaming Alone

As I was getting closer to the climax of the final episode of The Walking Dead: Season 2 on the Personal Computer, a random person suddenly appeared on my twitch.tv channel and started to type a spoiler into the chat. When I saw it in action from the corner of my eye, I immediately banned the person thus removing both the spoiler and the shameless perpetrator completely from view and for the briefest moment the feeling of excitement and anticipation about the game left me but I shook it off quickly. I was left wondering though when I finished that broadcast session last week: Why am I here on Twitch?

It's time to fully embrace it.

There is this fancy ideal that I like to use as a reason behind me broadcasting on Twitch. I tell myself that it's a reliable and easy method to catch memorable moments from the games that I play, to later have them highlighted and saved for my own future reference and personal enjoyment. I know there is a deeper reason behind this and the period of crushing depression I experienced earlier this year hinted at the truth and the creeping feeling of loneliness that I have felt of late while streaming confirms it: I was looking for close friends and based on my prior revelation, it's a rather tricky and complicated subject to address. But yeah, I was hoping that out of the millions of people watching and interacting on twitch.tv, I would be able to find one or two like-minded gamers whom I can interact with on a daily basis to satisfy my need for gamer to gamer interaction. But apparently, I didn't realize that just like life outside the Internet, such a desire is not that easy to fulfill. How long have I been broadcasting on Twitch? I started doing it with consistency since late 2012. Every time I played a non-handheld game, I streamed it to Twitch without fail. I spent quite a lot of time streaming yet I am still unable to foster a meaningful friendship with anyone. I can only blame myself for this. I suppose I am not the friendliest of a person. It takes a lot for others to earn my trust. But I also know that I tried to make things work. I started off with just typing in chat before actually using a mic and then finally this year, using a webcam to see if it would help break down that invisible wall, that barrier I thought existed that separated me from obtaining a couple of good friends. I think that is perhaps my biggest mistake. Friendship doesn't just happen. I should have known better that Twitch is not a place to look for friendships. People go to the site to look for gaming-related entertainment.

The wrong place with the wrong chime.

I had wished that the spouse would entertain my pleas and requests to join me in my endeavor, to be there with me, to talk to me on the broadcast while I game but I should have known better that it was an unfair expectation and demand since the spouse is not even remotely interested in gaming. I tried to convince a small number of gaming acquaintances to also broadcast on Twitch in hope that I could strengthen our bonds and camaraderie but they just didn't see any benefit from such an activity. It just feels like I shouldn't even bother anymore. I just feel alone. It's a horrible feeling and doing this Twitch thing magnifies the loneliness tenfold. I am broadcasting for the wrong reason while risking things like getting my games spoiled and getting constant harassment from rude people while I play my games. Those last two things are easy enough to combat since I deal with those kind of people on a regular basis while playing League of Legends but that feeling of loneliness is quite unbearable. This evening, half-way into my play session of Diablo III: Reaper of Souls for the PC, I stopped broadcasting it and just played the rest of the session without the potential of anyone seeing me do it. And you know what, it felt better. I was able to just focus on the game without thinking about the social aspect of broadcasting. I was still gaming alone but at least I didn't keep my hopes up when the desired resolution is nowhere to be found and shouldn't even be on my mind.


Update Note: 09/12/2014 - I have decided to continue broadcasting just so that I don't have to use my own hard drive space to record my gaming sessions. I suppose one way to combat loneliness is to spend more time with it? I could be wrong though.

Saturday, September 6, 2014

Dead Rising 3 PC: Patience Necessary

When Dead Rising 3 was originally announced as an X-Box One launch exclusive, I knew that it would only be a matter of time before it would be released on Steam because Capcom have tasted the Personal Computer market via Steam and it would be silly for them to deny themselves a good amount of fortune. I remember telling a number of people who wanted to get the X-One just because they wanted to play DR3 to hold off for the eventual PC version and I also remember the ensuing ridicule I received for even suggesting the idea that an X-One exclusive would show up on Steam. Yet, here we are. Yesterday, Capcom finally released the game on Steam and coined this version as the "Apocalypse Edition" as it contains the complete "Untold Stories of Los Perdidos" downloadable add-on packs that were sold separately on the X-One. Gaming life on Steam is only getting better and better by the day.

We get to traverse an actual city this time around and it's really big.

The path towards a happy zombie killing time unfortunately was a rather rough one. The most common problem facing the game as it launched yesterday are nasty crashes that occur at any random point of the game. I encountered the problem as well where the game would just crash without any rhyme or reason, usually during the time when I was just intoxicated with zombie mayhem fun. But of course performance issues can happen when it comes to PC games and it all a matter of staying positive and being persistence in figuring out what can be done to alleviate the problem. Capcom did address the issue in the Steam community forums even though they have yet to come up with a solution even as of this morning. I managed to make my game work yesterday after several driver downgrades. The one suggested by Capcom and another by a community member didn't work and at that point, I almost gave up of course and was just going to wait for the official Capcom fix but then someone recommended the NVIDIA 337.88 driver, which was one rollback away from the most current driver. Since I love the game so much that I still attempted to play it with all the random crashes, I thought it was worth the effort and thankfully, it yielded the desired result for me. The game no longer crashes randomly! Now looking at the graphics, this game looks nice but it isn't state of the art. There are plenty of low resolution textures abound, something that is disappointing but expected since the game is a port of what the X-One is capable of. Capcom didn't do much with the original game assets though they do allow the frame rate to be unlocked in this version beyond the struggling 30 fps on X-One. On my setup, it doesn't provide me with a solid 60 fps gameplay even though looking at the technology behind this game, it should have been easily possible for any decent PC rig. So the 60 fps for this game is not fully optimized but perhaps it's something that hopefully can be cleaned up with a future patch. In the end however, DR3 on the PC is still a darn fun game but don't expect it to be a total visual marvel because it never was on the X-One and it isn't remastered properly. If you are an NVIDIA user who is still struggling to get this game to run without the crashes, try out the driver I mentioned earlier if you haven't. Just remember, remain patient. Sure, we deserve better than a problematic port but remember that things can be more complicated with the PC platform, which is still the best place to game.

The visual wows are limited to some of the story cut-scenes with their detailed character models.

Wednesday, September 3, 2014

There Is Something Wrong with a Game When...

I love the Dynasty Warriors series but sometimes I wonder if I should support these Warriors games anymore because of the way Koei Tecmo loves to withhold a lot of extras from these games nowadays. It's bad enough that they really messed up the Personal Computer release of Dynasty Warriors 8 Xtreme Legends Complete Edition but apparently, the "Complete Edition" in its title is a complete lie because there are plenty of downloadable contents available for it. Now the audacity of things are a little harder to see when perusing these DLCs on the PlayStation Network Store but thanks to Valve's diligence in the way that they showcase DLCs on the Steam store, everything is made crystal clear:

To truly make your game the "Complete Edition", you will have spend an additional $200.

You know there is something wrong with a game when the DLCs themselves cost almost four times the price of the game itself. Sure, one day, Steam will slash everything down to about $50 with 75% off but we all know that money is better spent elsewhere. This is just completely absurd and Koei Tecmo should be ashamed of this ridiculous pricing strategy and game content breakdown.

Tuesday, September 2, 2014

As Fall Approaches, A Different Season Fails

Last week, Blizzard introduced a big patch for Diablo III: Reaper of Souls and I don't know nor do I care how much of the new contents from this patch also showed up for the console versions of the game but among them was a really silly little feature called "Seasons". You know, I am all for the expansion of gameplay hours but the technique of accomplishing it which was applied here just reeks of desperation and totally lacks any hints of creativity.

Monogamy has entered the fray. Maybe I should have named him Monotony.

Basically, this uh, supposedly "optional" mode entails creating a brand new character completely separate from the main game. There is a competitive element to this where you can climb up the leaderboards in several different categories, which some claimed have already been spoiled by people abusing exploits in the game. There are new legendaries that can only be collected in this game mode but the great news here is that those will spill over to the original game once the season is over - strangely, the actual length of this season is not even detailed yet. The problem with seasons is that one must reach level 70 in it to claim a new transmorg set, which is exclusive only to those who manage to fulfill that requirement. So yeah, this isn't optional. At least not to me because well, I want a new look for my characters since there are not that many to begin with. Now, leveling up to 70 isn't all that bad but I already have every single class maxed out so now I have to create a duplicate class just to play this mode. "Seasons" is definitely a stretch and is a really bad idea. Just keep adding an overflowing amount of things for people to do at max level instead of having people start fresh because, well, I would have just rolled a new character on my own if I really wanted that. If I wanted to experience the game's story all over again, I can just play through the whole thing from the beginning with my level 70 characters. And then after all is said and done, I have to do this over and over again for future Seasons? Don't they employ people who are smart enough to come out with high level content ideas for the players without having to start from scratch?

Games Played 08/25/2014 - 08/31/2014

- 08/25/2014 -

- 08/26/2014 -
The Elder Scrolls III: Morrowind - PC
League of Legends - PC
The Walking Dead - PC
The Walking Dead: Season 2 - PC
Yourself!Fitness - X-Box

- 08/27/2014 -
League of Legends - PC
Super Time Force Ultra - PC
The Walking Dead: Season 2 - PC
Yourself!Fitness - X-Box

- 08/28/2014 -
League of Legends - PC
The Walking Dead: Season 2 - PC
Yourself!Fitness - X-Box

- 08/29/2014 -
League of Legends - PC
Yourself!Fitness - X-Box

- 08/30/2014 -
Dishonored - PC
Ikaruga - PC
League of Legends - PC
Pinball FX2 - PC

- 08/31/2014 -
Diablo III: Reaper of Souls - PC
Dishonored - PC
Ikaruga - PC
League of Legends - PC
Yourself!Fitness - X-Box


Screenshot of the Week:

Better clear the story mode of this one... Another sequel is coming out this month!