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Friday, October 10, 2008

Review: Linger in Shadows


Linger in Shadows (2008)
Developer: Plastic
Platform: PlayStation 3
Induction Date: 10/10/2008


Beautiful and surreal.

Linger in Shadows is the first fully satisfying "interactive art" to be found on the PlayStation Network Store. Derivative of the "demoscene" subculture, something that is thoroughly explained in the game, LIS is part hardware demo, part mini game, and a form of high art as a whole. It's quite a sight to behold and it is evident that a lot of love was put in behind its creation.


Villain?

Just like the other "interactive art" on the PlayStation 3, there is little gameplay involved here. You mostly watch a strange scenario involving a desolate cityscape, animals, and mystical creatures in real time 3D and during certain parts of it, you can enter command inputs using the Sixaxis controller to alter what is happening on screen. This actually made the product more of a "puzzle game" where you have to find things within the scenario that you can interact with. Because of the grandiose nature of the graphical presentation, the level of interaction given to the player is involving and pleasing enough without being intrusive. The ability to take screenshots saved to the HDD is a blessing and it should be a common feature for all of PSN's future "interactive art".


Dog versus the world.

Most surprising is the fact that LIS contains trophies to unlock! These are not mere afterthoughts either and they all come with their own unique trophy icons. This feature provides LIS with quite a bit of replay value. For $2.99, there is no reason why anyone would skip this title, especially the fact that there are secrets to unlock and truly artistic vision to enjoy from it.

RATING: 4 out of 5

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