I finally got the Internet hooked up here in my new home so I'm officially back to continue my journalistic journey. The video game room is not quite ready yet - there are still posters to stick up on the walls and wire/cable blunders to untangle and resolve but I will be showing you my sweet new gaming space very soon. I couldn't be happier with this move because I used to live in a small townhouse apartment but now, I am living in a large house. Sometimes, going up and down the hallways either upstairs or downstairs makes me feel like I am living in a mansion. One of the best things about my new game room is that I can now ditch my digital surround sound wireless headphone because I can just enjoy a full blast from my surround system without annoying my neighbors. I have cancelled GameFly though so that I don't have to deal with any lost time and lost mail in between the move. I am just waiting for a promotional return subscription offer from them before I consider renting games again. There are still a lot of work to be done around the house but boy, am I glad that the actual moving process is over.
○ Video Games ○ Humanity ○ Individuality ○ True Freedom ○ Be Free ○
Every single time you visit this site, you directly support my efforts and spread my message - Thank you!
Every single time you visit this site, you directly support my efforts and spread my message - Thank you!
Tuesday, October 6, 2009
Thursday, October 1, 2009
Exhaustion - A Quick Update
I am almost done with getting everything transported to my new home. The move has been brisk but it's just too time consuming and it is definitely taking a toll on me on a physical level. There are a lot of things to move and hopefully everything will be completed by the end of this week. I have already started restructuring my video game room and the consoles/PC will be hooked up by the end of tomorrow. Unfortunately, I will not have access to the Internet there until sometime next Tuesday and if everything goes accordingly, I plan to make my official comeback then. I miss writing for this site and I look forward to do so again with much frequency (and vigor) very soon!
Monday, September 21, 2009
Service "Interruption"
This is my final post until I am all moved in to my new home. Hopefully, I will be able to get myself set up in the new house as quickly as possible. The process of actually moving has started today! As crazy as it sounds, I am trying to keep my video games connected to both an outlet and the Internet as long as I can so those who know me on X-Box Live and the PlayStation Network may still be able to see me taking a quick play every so often: It's a good stress reliever! Until next time, stay safe and happy gaming!
Daily Game Log: 09/14/2009 - 09/20/2009
- 09/14/2009 -
Batman: Arkham Asylum - PlayStation 3
Dog's Life - PlayStation 2
Last Blade: Final Edition - SegaSaturn
Marvel Super Heroes vs. Street Fighter - SegaSaturn
World of Warcraft - PC
- 09/15/2009 -
Hanagumi Taisen Columns 2 - Dreamcast
Layer Section - SegaSaturn
Marvel Super Heroes - SegaSaturn
Shienryu - SegaSaturn
Under Defeat - Dreamcast
Zero Gunner 2 - Dreamcast
- 09/16/2009 -
Batman: Arkham Asylum - PlayStation 3
Blast Wind - SegaSaturn
Guardian Force - SegaSaturn
Muramasa: The Demon Blade - Wii
Napple Tale - Dreamcast
Thunder Force V - SegaSaturn
Truxton - Genesis
World of Warcraft - PC
- 09/17/2009 -
World of Warcraft - PC
- 09/18/2009 -
Batman: Arkham Asylum - PlayStation 3
Katamari Forever Demo - PlayStation 3*
Marvel Ultimate Alliance 2 - PlayStation 3
*It's getting old...
- 09/19/2009 -
Batman: Arkham Asylum - PlayStation 3
Marvel Ultimate Alliance 2 - PlayStation 3
World of Warcraft - PC
X-Men Origins: Wolverine - X-Box 360
- 09/20/2009 -
Marvel Ultimate Alliance 2 - PlayStation 3
World of Warcraft - PC
X-Men Origins: Wolverine - X-Box 360
Batman: Arkham Asylum - PlayStation 3
Dog's Life - PlayStation 2
Last Blade: Final Edition - SegaSaturn
Marvel Super Heroes vs. Street Fighter - SegaSaturn
World of Warcraft - PC
- 09/15/2009 -
Hanagumi Taisen Columns 2 - Dreamcast
Layer Section - SegaSaturn
Marvel Super Heroes - SegaSaturn
Shienryu - SegaSaturn
Under Defeat - Dreamcast
Zero Gunner 2 - Dreamcast
- 09/16/2009 -
Batman: Arkham Asylum - PlayStation 3
Blast Wind - SegaSaturn
Guardian Force - SegaSaturn
Muramasa: The Demon Blade - Wii
Napple Tale - Dreamcast
Thunder Force V - SegaSaturn
Truxton - Genesis
World of Warcraft - PC
- 09/17/2009 -
World of Warcraft - PC
- 09/18/2009 -
Batman: Arkham Asylum - PlayStation 3
Katamari Forever Demo - PlayStation 3*
Marvel Ultimate Alliance 2 - PlayStation 3
*It's getting old...
- 09/19/2009 -
Batman: Arkham Asylum - PlayStation 3
Marvel Ultimate Alliance 2 - PlayStation 3
World of Warcraft - PC
X-Men Origins: Wolverine - X-Box 360
- 09/20/2009 -
Marvel Ultimate Alliance 2 - PlayStation 3
World of Warcraft - PC
X-Men Origins: Wolverine - X-Box 360
Sunday, September 20, 2009
Review: Batman - Arkham Asylum
Batman: Arkham Asylum (2009)
Developer: Rocksteady Studios
Platform: PlayStation 3
Purchase Date: GameFly Rental
If there was one game that garnered so much media attention and admiration this year, it would be Batman: Arkham Asylum. With the kind of hype this game was able to accumulate, there was no way the game would flop commercially even if the game ended up being bad, especially with the release of its ridiculously priced (and packaged) collector's edition. My experience with the game's demo across all platforms was great but how does the final product fare in the end?
In case you haven't heard, BAA pits Batman against (hardly) the entire denizens of Arkham Asylum. This occured when the Joker manages to take over the whole facility with the help of his personal lady in waiting, Harley Quinn, trapping Batman and even Inspector Gordon within the asylum grounds. It is up to Batman to regain control of the asylum while defeating the Joker as well as a number of other super villains who are either intentionally or accidentally released from their holding cells. The storyline is definitely one of the game's strongest assets because it manages to maintain a high level of interest throughout the adventure. It will surely keep you on your toes with its clever surprises and serious tone. Another successful element in this game is the brooding atmosphere. Just like the rest of Gotham, Arkham Asylum is Gothic in its architectures with striking stone sculptures both inside its dilapidated buildings and its forgotten outdoor gardens. Batman is able to use hidden vents and tunnels to navigate between rooms and buildings - this provides a sort of a secret world that only Batman is privy of, adding to the already thick atmosphere of mystery and allure that envelope the game. Graphically, the game looks very attractive even though some of the redesigns of the villains are a little bit disappointing. There visuals are polished with a game camera that is smart enough to zoom in and out depending on your current situation. As good looking as this version is, it is still a step below the Personal Computer version that offers both larger textures and higher resolutions.
The gameplay here consists of 3 major components: action, stealth, and detective sleuth-work. The game has one of the best brawler mechanics ever devised even though it mostly comprised of attack and counter-attack button entries. It's certainly more fun than the stealth sections that will have you picking off the Joker's goons one by one using the surrounding environment to hide you from them. These sections are less successful because the A.I. of your enemies are quite dumb. The detective part of the gameplay involves using a "detective mode" vision to enable Batman to see through walls as well as analyze a variety of different clues to locate different individuals of importance. Batman is also being encouraged by the Riddler to solve an overwhelming number of riddles, hidden trophies, and interview tapes while taking care of his main concern - as if he really has time for petite puzzle solving. For the most part, this hodge-podge of gameplay variation works since you will never run out of things to do until you get to the end of the game. The only problem with BAA is its longevity. Unless you like your achievements or trophies, there is very little reason to play it game again but it would be great to revisit it perhaps in the future after you have forgotten about the game. Besides the story mode which I will again reiterate is very fun to play through - at least until you reach the lazy, unfathomable climax - there is also a mission mode that you can tackle and this is pretty much just a variation of scored action and stealth gameplay divided into different stages, each with its own online leaderboard. There are character trophies to unlock too but just like those in Resident Evil 5, you will get bored staring at them after your first viewing. What game developers really need to do with these 3D trophies is to allow us to have a virtual room where we can re-arrange them or change their poses - something more interactive than just merely gawking at them.
Is this the best Batman game ever made? No. I still like Sunsoft's Batman on the Nintendo Entertainment System better but it does set the definitive standard for future superhero games. This game is just like Christopher Nolan's first foray into his Batman film-making. Just like Batman Begins, BAA shows incredible maturity and potential in its many shining moments of brilliance but just like that movie, the ending simply doesn't work thus ruining what could have been utter perfection. With a little bit of work, I can see a sequel far greater than what this game could possibly offer us in its current form. I have no doubt that Rocksteady Studios will deliver on its promise the next time around.
RATING: 4 out of 5
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