○ Video Games ○ Humanity ○ Individuality ○ True Freedom ○ Be Free ○
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The results shown below are of course based on the combined data from the Daily Game Log which should provide a clear indication of a game's usage frequency. Bear in mind that even if a game is played twice or more during a particular day, it would still register as 1 in the Day Count column below. In a sense, "merits" are given based on how often a particular game can make me play it again throughout the entire period of the month on a daily basis. A game that makes a gamer play it over and over again or at least spend a lot of time with it... Isn't that what we mostly want from a great game? I don't think it's really fair to count all the way down to the number of hours played since some games only require a short amount of time to properly serve their purposes.
Why do developers always pretend that their games would look a certain way when they first reveal it? Wouldn't it be easier to just tell the truth from the beginning so that the final result of the promised product wouldn't look worse in the end? Welcome to the Reality of Things!
As I have discussed in the past, the only reason why I still found myself broadcasting to Twitch even after it became apparent that I would not able to find any real gamer friends with a similar level of passion and interest via such an activity - something I already know is just wishful thinking - was for archiving purposes. Having to monitor the chat every now and then for the occasional interaction reminded me just how lonely my gaming life truly is. I kept finding myself bugging the husband to come join me or watch me but we all know that never works: Shahs of Sunset and the many annoying versions of Desperate Housewives get the priority there. Still, I kept broadcasting only to broadcast some more, with each session chipping off a little more of my humanity and sanity... all for the sake of being active on YouTube where most of my videos came from my Twitch highlights. Well, I have had enough and thanks to GeForce Experience, I have found a convenient way to record my gaming content without all the emotional hassles.
It may lack features but it's intuitive enough.
I have downloaded this program in the past but only to test out its Twitch broadcasting feature. I really couldn't make myself broadcast to Twitch the other day and after encountering some issues recording locally using OBS, I decided to download GeForce Experience again. Then, I proceeded with recording a full match of Heroes of the Storm, which lasted around half an hour and nabbed about 10GB of space on my hard drive. I cringed at first but I have plenty of space so it's not really an issue. But the clarity of 1080p 60fps that I was able to accomplish on my YouTube video compared my previous 720p 60fps upload from Twitch - which now looks rather blurry to me - really made me happy. I couldn't go back to Twitch exports anymore and this of course is great news because I really need to stay away from broadcasting since it hasn't brought me any form of real joy nor satisfaction. Not only is the quality better, but I also noticed performance improvements in my games - some of the frame rate stutters are now gone - and that shadow recording is a neat feature to make it easier for me to mark cool moments during my gaming sessions.
Twitch Export
GeForce Experience Upload
So thank you Nvidia for making my transition away from Twitch easier. As for my console games, well, if I am that interested in recording my sessions playing them, that's what the Elgato Game Capture HD is there for. The software that came with that should be sufficient enough. Now I can't say that my experience broadcasting on Twitch was all bad, I had some fun at times doing it and I had met some interesting people. In the end though, it's definitely not for me, at least not at this moment. It's just too hollow of an experience where you don't make any real, lasting connection with people and with all that back-seating and intentional spoiling going on in the chat, mind you these events are almost impossible to avoid, it can get quite infuriating really fast. The rewards that come with live broadcasting just don't outweigh the bad for me.
I have been waiting so patiently to get myself a Kaos Trap for Skylanders: Trap Team on my PlayStation 4 and today, I was finally able to find it at its suggested retail price. You see, this unique trap that can be used to capture the game's main villain is still very hard to find at the retail stores and it is being sold at outrageous prices on the Internet. Now that I have the trap, the unfortunate thing here is that I have to replay the game all over again because after I finished the game once through the normal difficulty setting, I deleted that file to start playing the Nightmare difficulty. Unlike how it was handled in Skylanders: Swap Force, one cannot use the same save file to tackle the highest difficulty setting and since I hate redundancy, I decided to just stick with one save file and now I am regretting that decision - If I still have the save file I deleted, I could just revisit the final stage and capture Kaos easily. Playing though the Nightmare difficulty is a pain in the butt however because the developer used the lazy approach to presenting a challenging time for the players where all they did was increase the amount of damage a single enemy hit can do to your Skylanders. Still, I think I am going to stick with playing the game on Nightmare instead of creating a new save file and play the game again from the very beginning on normal.