If you ever wondered when a gaming collection would be considered "expansive" or perhaps even "complete", the answer to that is probably "never". I suppose I can use my own Game Library as a case in point. I have a lot of games. Perhaps too many games? Perhaps not enough because I have seen others with a lot more than me, either exclusively on Steam or across platforms. Sometimes I look around the room and thought that I had a nice little Game Room with plenty of physical gaming punch, but it would take mere seconds looking on YouTube to find others who have an ungodly collection that make mine look like a baby's playpen compared to a sprawling university compound. Video gaming is still an active industry and there are plenty of games, indies or otherwise, coming out left and right and if you are that deep into the hobby as I am, sometimes it feels like there's hardly any room to breathe. So, it takes some level of self-control to manage my library growth at a steady rate.
It is easy to lose track of the size of one's Game Library when one has embraced the digital age of gaming. So instead of my room getting smaller and smaller, the digital storage space takes on that burden. I often get asked about the "value" of my library. Not the emotional value of it, but the monetary estimation. Video gaming is one of those hobbies with diminishing returns. Imagine it as say a restaurant where you spend money to eat there: you can't get that money back outside of valid refunds and the only thing you may keep forever from that transaction is some fat you accumulated in your body. So, I have never looked at my collection as something that can easily be exchanged with cash. I do understand that a lot of the physical stuff can be sold - I even recognized that a bunch fetch some premium price - but my game collection to me hold more emotional value than anything else, so although a price can be slapped on it, it's actually something no amount of money can replace.
My Game Library is still growing these days but at a much slower rate. Its current size is one of two factors that determined this, and competition in the gaming space, namely Epic Games, is the other. In case you are unfamiliar with the latter, Epic is offering free games every week so if a game is available on both platforms, it's just a waiting game until that game may potentially be available for free. In regard to this growth, I am often asked why I keep adding games to my library when I am losing time as I am getting older, and the answer is always the same: access. I am a mood-based gamer. I may crave to play a game of a certain genre, and I used my excel sheet database to easily find the game that I want to satisfy that craving with. So, adding more games means adding more options for me. All this to say that I do understand, as a gamer, the allure of looking to have more access to get one's gaming on.
Recently, I received another friend invite on Steam and the first message that I received from this person after I accepted the invitation was a request for me to join a Steam Family Sharing collective. The long-winded message includes this:





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