Tuesday, May 10, 2016

LG and the Arcade Stick

I have always wanted to get an arcade stick for my Personal Computer. Even though I have access to a fightpad with 6 face buttons, I always find it awkward when attempting to press two buttons at once. I could probably get used to the fightpad if I utilize it often enough but I don't. Unfortunately, my fightpad will be forever abandoned now that I have received my F300 Mayflash Arcade Fighting Stick. What attracted me to this particular arcade stick is the fact that it is compatible with the PC, the PlayStation 3/4, and the X-Box 360/One. Normally, if an arcade stick is compatible with the PC, it would only be compatible with one of those system families. But the other reason why I decided to go ahead and get the arcade stick is really personal: my husband. He had mentioned to me in the past during one of our extremely rare video gaming session together that he disliked using the gamepad and he wished he could play my games using an arcade stick. So I showed him the stick this evening and he was excited about it He immediately asked me about games like Pac-Man and Galaga which I am now determined to get for him soon - Bandai Namco released these games as parts of their "Arcade Game Series" on Steam last month - so I can finally get to see him gaming even if it's just once in a blue moon.

I used to play a lot of Street Fighter II in the arcades many, many years ago.

As for my own experience with the F300, though responsive, I find moving my characters in a plethora of different games, including shoot-'em-ups, slightly awkward. I personally never had a problem with using both the analog stick and the d-pad on a controller so I am sure that the odd feeling is just me trying to get accustomed with the joystick again. I do love the rediscovered freedom of having easy access to all the available buttons when playing 6-button fighting games so the F300 is now my input device of choice for that genre. I think I will mostly stick with my PS3 controller when playing shmups. I do feel like the F300 is still a gaming peripheral worth having for me, especially if it manages to turn my husband into an occasional gamer...

Sunday, May 1, 2016

Futon Begone! Game Room Re-Realized

Remember the futon situation that I wrote about last year? Well, it took a while but I finally managed to get that monstrous thing out of the Game Room. This means that I can finally maximize the space potential of this room and if nothing else, at least it looks a lot cooler now because it doesn't double as a false bedroom anymore. The funny thing is, now that the futon is gone, I really miss it. I enjoyed lying down on it as I watched my favorite Twitch streamers or other stuff on my big screen display. But this is a good change. If I really need to lie down, I can just go to the bedroom or just hop over to the guest room next door, which is now the resting place for the futon. Yoshi loves chilling on the futon though, I know that's not going to be replaceable but I have placed a blanket in the back of the room to encourage her to hang out with me while I'm gaming.

The room feels more spacious now.

Yoshi is not impressed with this change however.

Friday, April 29, 2016

Sega's Cool

I was in for a surprise when I launched a game from the Sega Genesis & Mega Drive Collection on Steam today as I was greeted by a new user interface for the collection presented as a virtual room! I didn't know that the collection has been updated recently and I cannot believe that Sega is just giving us so much love. In a world where Nintendo is still being completely idiotic by staying in the console selling business, we have a developer like Sega who seem to have found themselves in a much better place where they can focus on actual, meaningful game development because you know what Nintendo? It's not just about the gimmick - you destroyed Star Fox Zero thanks to your obsession with gimmicks. Not only were we blessed by the new UI, Sega has even provided graphic enhancement filters as well as Steam Workshop support for all the games in the collection! Wow, I was shocked. Unbelievable. This means that they can all be modded! There is one that modded Streets of Rage 3 into the superior Japanese version of the game. There is another mod that replaces the characters in Streets of Rage 2 with Street Fighter 2 characters. Thank you Sega for your blessing to mod these classics. I cannot wait to see more creative stuff from the Steam community. Now Sega, please release more Genesis/Mega Drive games on Steam! I sure hope Nintendo will start doing the same as soon as their interest in the NX starts to wane, which something that I predict will take at most two years after the release of that sure to be doomed system...

I wish I could customize the room but still, this is so lovely.

Friday, April 22, 2016

Star Fox Zero: It Was a Remake?

Sometimes, avoiding exposure to a game that I look forward too can lead to amusing results. Take Star Fox Zero for the Wii U for example. I didn't really bother reading too much about the game after I have seen some footage of it in one of those Nintendo Direct videos. I remember thinking that things looked a little too familiar during the Corneria section but I thought it would be a given for such a landmark location to appear in the new game. Well, now that I have played the first two stages of the Zero, I come to realize that this game is merely a remake of the great Star Fox 64, only with occasionally better graphics and horrible, horrible controls. How could Nintendo and PlatinumGames get so unimaginative and most importantly, how could they not realize that mandating motion aiming using the Wii U Gamepad gyroscope is a bad, bad, BAD idea? I was hoping that this game could soothe some of that pain that I am experiencing in regards to the Wii U being abandoned too quickly by Nintendo and their next console/gimmick dream but things are looking rather grim. I would like to think that that this game will get better the more I play it but thus far, on top of the atrocious and disgusting controls, Zero actually manages to feel less epic than the original because they have replaced previously exciting sections into downright chore segments. What a disappointment.

This may end up being as bad as a typical Hollywood movie remake.


Update Note: 04/23/2016 - Played several more missions, oh my galaxy, this game is horrid. The motion control is impossible to love. Purposely limiting the scope and precision of the stick control to force players to use the gyroscope nonsense is beyond idiotic. They even made you use the gyroscope to turn left and right for some sections when the implementation of the right stick could have easily do the trick. It's like they were asking themselves, "How can we make Star Fox 64 much much more complicated?". You know when you ask a stupid question like that, you get horrible results. It hurts to say this but Star Fox Zero is easily one of the worst games I have ever played in my whole life. It's not only a disappointment, it is totally disgusting!


Friday, April 1, 2016

Has Been Husband

It's easy to see it's tradition,
it's easy for my own conviction
for I try to be just myself
but who am I? I am just like them.
It's easy to feel important, it is,
it's easy to fall onto something comfortable
for I try to be out of the ordinary
but who am I, who am I really?
Fooled once, fooled twice,
I was then fooled for the third time,
soulmates are supposed to be great,
supposed to survive everything,
love is true they say it isn't
just getting used to each other
yet it's easy to forget
that I am just alone
until reminded of what is now gone
but it's easy to rebuild
how could he mean what he said?
It has been a while
I'm a husband,
my mind hasn't been this wild,
to realize only
I'm a husband
it has been a while
so he must have meant what he said,
it's easy to see it's tradition
my hands tied behind me in constriction
for I have not been myself
but molded to be just like them.
It's too easy to feel important, it is.

Loner Gamer Alex