Friday, April 17, 2015

My Final Club Nintendo Reward

With Club Nintendo closing down this year, we knew it was eventual ever since the quality of the yearly rewards for Elite status members went downhill soon after its inception, I didn't have the motivation to get to the Platinum level for this final go-round and only hit Gold but after seeing this year's reward selections, I sure wished that I got there: I would have loved claiming that digital copy of Punch-Out!! for the Wii U. I ended up opting for the classic Super Mario Kart for the Wii U. Goodbye Club Nintendo. You just weren't meant to last (please release your games on Steam already and make tons of money, Nintendo!). By the way, I still had 380 Nintendo Gold left so I used them to purchase 3D Classics: TwinBee  (150 NG) and Wario Land 2 (200 NG), both for the Nintendo 3DS. I feel sad about that 30 NG balance though.

It's a shame this whole thing ended with a whimper.

Wasted, unused gold.

Since I was meddling with my Wii U today, I decided to turn on my long dormant Nintendo 3DS as well only to discover that Nintendo was selling themes for the system's dashboard. I love this idea and even though I could just stick with the free but generic black theme, I decided to spent my $1.99 on the Yoshi's Springtime Siesta theme. It looks cute enough and as a Yoshi fan, I found it to be worth it. Now when can we expect to be able to buy new themes to replace that boring default Wii U dashboard, Nintendo?

I love this theme.

Wednesday, April 15, 2015

Gaming without Twitch

It has been almost two weeks since I have stopped broadcasting my gameplay to and even though I have been coincidentally sick throughout most of the aforementioned timeline, I must say that I have been enjoying myself a lot more than I ever did before when playing my games. The things that always bothered me when I broadcast to Twitch was the back-seating and the people who couldn't help to impose spoilers into the chat whether directly or indirectly. Sure, I always wished to have someone to interact with me while playing my games, preferably my husband, but for the most part, the types of interaction I got while broadcasting were just annoying. Instead of commenting on what happens on the screen, they would comment on the upcoming part of the game and instead of reacting with you, they proactively set you up for that reaction. When I visit other channels, I like to focus on the broadcaster instead of the game. What this means is that I tend to get personal with the broadcaster, like asking about his or her life - nothing too personal of course - or the motivation behind a gameplay action while of course reacting with him or her with the things that are happening on screen. I would never comment on something the broadcaster is doing wrong in a game that I have played before unless I am specifically asked to do so. Even then, I sometimes don't even reveal too much details on what to do but instead just basic clues for him or her. But I understand now that twitch is not the place for thoughtful gaming companionship.

Twitch is a curious dichotomy because it takes away from full immersion to your
gaming time as a viewer while demanding others to do the same while being a broadcaster.

There was a broadcaster whom I thought was personable and interesting who had a small viewership and shared my own broadcasting values. Then one day, I saw with my very own eyes a light bulb went on above his head when suddenly he noticed that people stayed and watched when he allowed them to tell him what to do with the games he was playing and thus, he abandoned the no back-seating and no spoiler policy even though those things were still listed on his channel and even sometimes, his stream title. I stopped watching of course because I can't interact with him anymore since whenever I opened the chat, it was clogged with back-seating activities and people trying to hint spoilers to him. These acts were never punished so I was done. I am happy to have left Twitch and I believe that I have made the right decision. There were a number of times when the broadcast itch came back and I wanted to at least use Steam Broadcasting but I knew that I was asking for trouble. You see, unless you are playing in a tournament watch by millions, I now believe that live gameplay only belongs to the player and his or her closest friends. It just doesn't work with random strangers on the Internet. It's just not meaningful whatsoever. Perhaps when I have accumulated enough close gaming friends, then the broadcasting adventure can thus begin anew. But I seriously doubt that would ever happen.

Monday, April 13, 2015

Games Played 04/06/2015 - 04/12/2015

- 04/06/2015 -
Heroes of the Storm Closed Beta - PC
Ring Runner: Flight of the Sages - PC

- 04/07/2015 -
Heroes of the Storm Closed Beta - PC

- 04/08/2015 -
Heroes of the Storm Closed Beta - PC

- 04/09/2015 -
Heroes of the Storm Closed Beta - PC
Last Knight: Rogue Rider Edition - PC
My French Coach - NDS

- 04/10/2015 -
Deadly 30 - PC
Heroes of the Storm Closed Beta - PC
Last Knight: Rogue Rider Edition - PC

- 04/11/2015 -
Heroes of the Storm Closed Beta - PC
Strife Early Access - PC

- 04/12/2015 -
Heroes of the Storm Closed Beta - PC
Injustice: Gods Among Us Ultimate Edition - PC
Skylanders Swap Force - PlayStation 4
Skylanders Trap Team - PlayStation 4

Screenshot of the Week:

Not a lot of games played this week because I have been really sick.
Injustice: Gods Among Us Ultimate Edition (Personal Computer)

Friday, April 10, 2015

March 2015 Gaming Analysis

The results shown below are of course based on the combined data from the Daily Game Log which should provide a clear indication of a game's usage frequency. Bear in mind that even if a game is played twice or more during a particular day, it would still register as 1 in the Day Count column below. In a sense, "merits" are given based on how often a particular game can make me play it again throughout the entire period of the  month on a daily basis. A game that makes a gamer play it over and over again or at least spend a lot of time with it... Isn't that what we mostly want from a great game? I don't think it's really fair to count all the way down to the number of hours played since some games only require a short amount of time to properly serve their purposes.


Total Games Played: 39

This Month Inductees:

Total Inductions: 45

Thursday, April 9, 2015

The Reality of Things Entry #1

Why do developers always pretend that their games would look a certain way when they first reveal it? Wouldn't it be easier to just tell the truth from the beginning so that the final result of the promised product wouldn't look worse in the end? Welcome to the Reality of Things!

Title: Uncharted 4: A Thief's End
Offender: Naughty Dog
Platform: PlayStation 4

Fantasy vs. Reality:

Left: E3 2014 Trailer - June 8th, 2014
Right: Gameplay Video 2014 PlayStation Experience - December 6th, 2014