Game Room Broadcast

Sunday, May 1, 2016

Futon Begone! Game Room Re-Realized

Remember the futon situation that I wrote about last year? Well, it took a while but I finally managed to get that monstrous thing out of the Game Room. This means that I can finally maximize the space potential of this room and if nothing else, at least it looks a lot cooler now because it doesn't double as a false bedroom anymore. The funny thing is, now that the futon is gone, I really miss it. I enjoyed lying down on it as I watched my favorite Twitch streamers or other stuff on my big screen display. But this is a good change. If I really need to lie down, I can just go to the bedroom or just hop over to the guest room next door, which is now the resting place for the futon. Yoshi loves chilling on the futon though, I know that's not going to be replaceable but I have placed a blanket in the back of the room to encourage her to hang out with me while I'm gaming.

The room feels more spacious now.

Yoshi is not impressed with this change however.

Friday, April 29, 2016

Sega's Cool

I was in for a surprise when I launched a game from the Sega Genesis & Mega Drive Collection on Steam today as I was greeted by a new user interface for the collection presented as a virtual room! I didn't know that the collection has been updated recently and I cannot believe that Sega is just giving us so much love. In a world where Nintendo is still being completely idiotic by staying in the console selling business, we have a developer like Sega who seem to have found themselves in a much better place where they can focus on actual, meaningful game development because you know what Nintendo? It's not just about the gimmick - you destroyed Star Fox Zero thanks to your obsession with gimmicks. Not only were we blessed by the new UI, Sega has even provided graphic enhancement filters as well as Steam Workshop support for all the games in the collection! Wow, I was shocked. Unbelievable. This means that they can all be modded! There is one that modded Streets of Rage 3 into the superior Japanese version of the game. There is another mod that replaces the characters in Streets of Rage 2 with Street Fighter 2 characters. Thank you Sega for your blessing to mod these classics. I cannot wait to see more creative stuff from the Steam community. Now Sega, please release more Genesis/Mega Drive games on Steam! I sure hope Nintendo will start doing the same as soon as their interest in the NX starts to wane, which something that I predict will take at most two years after the release of that sure to be doomed system...

I wish I could customize the room but still, this is so lovely.

Friday, April 22, 2016

Star Fox Zero: It Was a Remake?

Sometimes, avoiding exposure to a game that I look forward too can lead to amusing results. Take Star Fox Zero for the Wii U for example. I didn't really bother reading too much about the game after I have seen some footage of it in one of those Nintendo Direct videos. I remember thinking that things looked a little too familiar during the Corneria section but I thought it would be a given for such a landmark location to appear in the new game. Well, now that I have played the first two stages of the Zero, I come to realize that this game is merely a remake of the great Star Fox 64, only with occasionally better graphics and horrible, horrible controls. How could Nintendo and PlatinumGames get so unimaginative and most importantly, how could they not realize that mandating motion aiming using the Wii U Gamepad gyroscope is a bad, bad, BAD idea? I was hoping that this game could soothe some of that pain that I am experiencing in regards to the Wii U being abandoned too quickly by Nintendo and their next console/gimmick dream but things are looking rather grim. I would like to think that that this game will get better the more I play it but thus far, on top of the atrocious and disgusting controls, Zero actually manages to feel less epic than the original because they have replaced previously exciting sections into downright chore segments. What a disappointment.

This may end up being as bad as a typical Hollywood movie remake.

FIRST IMPRESSION: 2 out of 5


Update Note: 04/23/2016 - Played several more missions, oh my galaxy, this game is horrid. The motion control is impossible to love. Purposely limiting the scope and precision of the stick control to force players to use the gyroscope nonsense is beyond idiotic. They even made you use the gyroscope to turn left and right for some sections when the implementation of the right stick could have easily do the trick. It's like they were asking themselves, "How can we make Star Fox 64 much much more complicated?". You know when you ask a stupid question like that, you get horrible results. It hurts to say this but Star Fox Zero is easily one of the worst games I have ever played in my whole life. It's not only a disappointment, it is totally disgusting!

SECOND IMPRESSION: 1 out of 5

Friday, April 1, 2016

Has Been Husband

It's easy to see it's tradition,
it's easy for my own conviction
for I try to be just myself
but who am I? I am just like them.
It's easy to feel important, it is,
it's easy to fall onto something comfortable
for I try to be out of the ordinary
but who am I, who am I really?
Fooled once, fooled twice,
I was then fooled for the third time,
soulmates are supposed to be great,
supposed to survive everything,
love is true they say it isn't
just getting used to each other
yet it's easy to forget
that I am just alone
until reminded of what is now gone
but it's easy to rebuild
how could he mean what he said?
It has been a while
I'm a husband,
my mind hasn't been this wild,
to realize only
I'm a husband
it has been a while
so he must have meant what he said,
it's easy to see it's tradition
my hands tied behind me in constriction
for I have not been myself
but molded to be just like them.
It's too easy to feel important, it is.


Loner Gamer Alex
6:47pm
04/01/2016

Thursday, March 31, 2016

Worst Game Trailer: Dark Souls III

We all should know at this point that From Software can release an endless number of Dark Souls games in rapid succession even and they all will sell like hot cakes because a majority of gamers already bought the "difficulty" hype. But apparently, somewhere along the distribution line, there are still people involved in the process who feel that the target audience still needs to be reminded that the upcoming Dark Souls III will be an awesome experience by releasing a trailer that pretty much shows a large number of the game's boss fights and it may even include a footage of possibly the final boss. The first time I saw the trailer was while browsing channels on twitch.tv - an ad would load before you can watch the broadcast - and I was thinking to myself, wow, do they really think they couldn't sell this game with just a subtle, simple trailer like how they marketed the previous two games? I am not going to dignify that trailer by linking it here but what were they thinking? It's bad enough that Bandai Namco had distributed early access to a limited portion of the game to twitch.tv celebs, which I find to be overreaching and stupid: If you are a true Dark Souls fan, why would you even watch the broadcast and get the early part of the game spoiled for you? The marketing department clearly doesn't understand what Dark Souls is all about based on that reveal all bosses trailer and reveal too much gameplay broadcast campaign. Very strange indeed because this whole series is built upon mystique and player discovery. If I was From Software, perhaps it's time to end the relationship with Bandai Namco and go solo so that they can keep their dignity and protect their artwork from further desecration.

The marketing department is staffed with twitch trolls apparently
who want to say, "Ha ha ha we are taking away your initial surprise
from encountering these bosses in the game! Sucks to be you!"